package us.wili.dev.netty.service;

import com.corundumstudio.socketio.SocketIOClient;
import us.wili.dev.model.entity.GroupMsg;
import us.wili.dev.netty.model.GameResponseDto;
import us.wili.dev.service.BaseGroupMsgService;

public interface NettyGroupMsgService extends BaseGroupMsgService {

    /**
     *  根据用户ID获取离线消息
     * @param clientID
     * @return
     */
    GameResponseDto handlerOffLine(Long clientID, SocketIOClient client);


    /**
     *  根据内容等存储
     * @param object
     */
    void saveMSG(GroupMsg groupMsg);
}
